Cooperation without memory or space: tags, groups and the prisoner's dilemma
MABS 2000 Proceedings of the second international workshop on Multi-agent based simulation
Evolving social rationality for MAS using "tags"
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
From Selfish Nodes to Cooperative Networks " Emergent Link-Based Incentives in Peer-to-Peer Networks
P2P '04 Proceedings of the Fourth International Conference on Peer-to-Peer Computing
Evolving specialisation, altruism, and group-level optimisation using tags
MABS'02 Proceedings of the 3rd international conference on Multi-agent-based simulation II
Proceedings of the 3rd International Conference on Bio-Inspired Models of Network, Information and Computing Sytems
Tag-Based Cooperation in Peer-to-Peer Networks with Newscast
Proceedings of the 2005 conference on Self-Organization and Autonomic Informatics (I)
Evolution and incremental learning in the iterated prisoner's dilemma
IEEE Transactions on Evolutionary Computation
On cooperative and efficient overlay network evolution based on a group selection pattern
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
On cooperative and efficient overlay network evolution based on a group selection pattern
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on game theory
Multi-Agent-Based simulation: why bother?
MABS'05 Proceedings of the 6th international conference on Multi-Agent-Based Simulation
Self-organising, open and cooperative p2p societies – from tags to networks
Engineering Self-Organising Systems
The success and failure of tag-mediated evolution of cooperation
LAMAS'05 Proceedings of the First international conference on Learning and Adaption in Multi-Agent Systems
Choose your tribe! – evolution at the next level in a peer-to-peer network
ESOA'05 Proceedings of the Third international conference on Engineering Self-Organising Systems
Punishment leads to cooperative behavior in structured societies
Evolutionary Computation
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Several tag models with intriguing properties have been advanced recently. But currently there is little detailed understanding of the underlying processes. Specifically it is not know what (if any) are the necessary conditions for tag systems to produce high levels of cooperation. We identify, for the first time, what appears to be a necessary condition that previous tag models implicitly contained. It appears that, in general, for tag-based systems to support high levels of cooperation tags must mutate faster than strategies because cooperative tag groups need to spread (by mutation of tags) before free riders (by mutation on strategies) invade the group. We test this theory with simulation.