Art gallery theorems and algorithms
Art gallery theorems and algorithms
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
VR '03 Proceedings of the IEEE Virtual Reality 2003
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Constructing 3D City Models by Merging Aerial and Ground Views
IEEE Computer Graphics and Applications
Urban site modeling from LiDAR
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
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With the rapid development of sensor and modeling technologies, it becomes increasingly feasible to model a large-scale environment. However, the acquisition and updating of textures for such a large-scale environment is still a challenging task, often demanding tedious and time-consuming manual interactions. This paper presents new techniques to generate high quality textures for given rough urban building models by automatic camera calibration and pose recovery, and to continuously update these textures in real time using videos as a texture resource. A number of static textures are generated for a university campus size model, and these textures are dynamically updated using videos in real time, which demonstrate the effectiveness of our algorithms.