The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Communications of the ACM
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Context-Aware Support for Computer-Supported Ubiquitous Learning
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
Supporting Pervasive Learning Environments: Adaptability and Context Awareness in Mobile Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Local: a model geared towards ubiquitous learning
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Tagging and searching: Search retrieval effectiveness of folksonomies on the World Wide Web
Information Processing and Management: an International Journal
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
Tools for Context-Aware Learning Design and Mobile Delivery
ICALT '11 Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous learning environments, the presented paper outlines the authors' vision of ambient learning displays enabling learners to view, access, and interact with contextualised digital content presented in an ambient way. The vision is based on a detailed exploration of the characteristics of ubiquitous learning and a deduction of informational, interactional, and instructional aspects to focus on. Towards the vision essential research questions and objectives as well as a conceptual framework that acquires, channels, and delivers the information framed in the learning process are presented. To deliver scientific insights into the authentic learning support in informal and non-formal learning situations and to provide suggestions for the future design of ambient systems for learning the paper concludes with a research agenda proposing a research project including a discussion of related issues and challenges.