Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Introducing instant messaging and chat in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The character, functions, and styles of instant messaging in the workplace
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Intuitive visualizations for presence and recency information for ambient displays
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization
Enlightening a co-located community with a semi-public notification system
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Hangsters: tangible peripheral interactive avatars for instant messaging
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Distributed Awareness for Class Orchestration
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FireFlies: supporting primary school teachers through open-ended interaction design
Proceedings of the 24th Australian Computer-Human Interaction Conference
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Comparing modalities and feedback for peripheral interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluating peripheral interaction
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Instant messaging systems, such as Skype, offer text, audio and video channels for one-on-one and group conversations, both for personal and professional communication. They are commonly used at a distance, i.e., across countries and continents. To avoid disrupting other tasks, they display personal states to signal others when to contact someone and when not. This mechanism, however, heavily relies on users setting their own state correctly. In an online survey with 46 participants we found that neglecting state updates leads to unwanted messages, either because the state is incorrect or others disrespect it because they assume it to be wrong anyway. We address this situation with the StaTube, a tangible object offering (1) peripheral interaction for setting one's own state and (2) peripheral awareness of selected others' state. In an in-situ evaluation we found first indicators that (1) peripheral interaction fosters more frequent state updates and more accurate state information, and (2) that our participants felt more aware of their contacts' states due to the physical ambient representation.