The “Starfire” video prototype project: a case history
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low vs. high-fidelity prototyping debate
interactions
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rough and ready prototypes: lessons from graphic design
CHI '92 Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems
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This paper addresses the debate regarding the respective merits of high and low fidelity prototypes, in the domain of video prototyping. Video prototyping is a popular tool for interface designers. Despite this, there is practically no research reported to date examining the fidelity of the design representation that the video prototype should manifest. We report a case study where the same design concept was rendered on video in two formats with differing degree of visual fidelity: animated paper cut-outs (low visual fidelity) versus a video with real actors, edited to simulate computer output (high visual fidelity). A two-pronged comparative evaluation was carried out: a between-subjects questionnaire survey, consisting of AttrakDiff, open-ended questions completed by 99 participants, and semi-structured qualitative interviews with 9 participants. The results did not reveal any differences regarding the amount or quality of feedback one should expect from a low or a high fidelity video. These results lead us to suggest that the paper cut out animation is a valid prototype that should be explored more by interaction designers for obtaining early user feedback at low cost.