Motivations and behaviors of software professionals
SIGCPR '88 Proceedings of the ACM SIGCPR conference on Management of information systems personnel
Preventing social loafing in the collaborative technology classroom
SIGCPR '97 Proceedings of the 1997 ACM SIGCPR conference on Computer personnel research
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
HICSS '95 Proceedings of the 28th Hawaii International Conference on System Sciences
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Influencing group participation with a shared display
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Motivating participation by displaying the value of contribution
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A usability evaluation method for e-learning: focus on motivation to learn
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Measuring motivation in collaborative inquiry-based learning contexts
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Mediating Group Dynamics through Tabletop Interface Design
IEEE Computer Graphics and Applications
Meeting mediator: enhancing group collaborationusing sociometric feedback
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
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We designed a tabletop brainwriting interface to examine the effects of time pressure and social pressure on the creative performance. After positioning this study with regard to creativity research and human activity in dynamic environments, we present our interface and experiment. Thirty-two participants collaborated (by groups of four) on the tabletop brainwriting task under four conditions of time pressure and two conditions of social pressure. The results show that time pressure increased the quantity of ideas produced and, to some extent, increased the originality of ideas. However, it also deteriorated user experience. Besides, social pressure increased quantity of ideas as well as motivation, but decreased collaboration. We discuss the implications for creativity research and Human-Computer Interaction. Anyhow, our results suggest that the Press factor, operationalized by Time- or Social-pressure, should be considered as a powerful lever to enhance the effectiveness of creative problem solving methods.