Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIBGRAPI '99 Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing
Wavelet-based blind watermarking of 3D models
Proceedings of the 2004 workshop on Multimedia and security
Manifold-based approach to semi-regular remeshing
Graphical Models
Digital Watermarking and Steganography
Digital Watermarking and Steganography
Joint reversible watermarking and progressive compression of 3D meshes
The Visual Computer: International Journal of Computer Graphics - CGI'2011 Conference
Watermarking of 3d irregular meshes based on wavelet multiresolution analysis
IWDW'05 Proceedings of the 4th international conference on Digital Watermarking
Rate-distortion optimization for progressive compression of 3D mesh with color attributes
The Visual Computer: International Journal of Computer Graphics
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
Hierarchical Watermarking of Semiregular Meshes Based on Wavelet Transform
IEEE Transactions on Information Forensics and Security
A Comprehensive Survey on Three-Dimensional Mesh Watermarking
IEEE Transactions on Multimedia
IEEE Transactions on Information Theory
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
IEEE Transactions on Circuits and Systems for Video Technology
Surface-Preserving Robust Watermarking of 3-D Shapes
IEEE Transactions on Image Processing
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With the ever-increasing development of digital technologies and digital 3D models, the question of 3D mesh protection has becoming more and more important. One of the problems in digital watermarking is to decide how to embed in a 3D mesh as many bits of information as possible while ensuring that the hidden information can be correctly retrieved after 3D mesh compression. This paper describes a hybrid watermarking/compression system, adapted to semi-regular 3D meshes. The central contribution is to integrate blind watermarking, to geometric progressive compression algorithm. The latter consists on semi-regular wavelet transform and zerotree coding approach. The proposed embedding method operates in the discrete wavelet transform domain using dither modulation principal. This work shows the ability of joint watermarking/compression scheme to guarantee watermark robustness against compression attacks while inducing a low quality degradation.