A possibility for implementing curiosity and boredom in model-building neural controllers
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Affective computing
Agent technology: foundations, applications, and markets
Agent technology: foundations, applications, and markets
Communications of the ACM
Pedagogical agent research at CARTE
AI Magazine
Harnessing curiosity to increase correctness in end-user programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative Exploration of Unknown Environments with Teams of Mobile Robots
Revised Papers from the International Seminar on Advances in Plan-Based Control of Robotic Agents,
Advances in evolutionary computing
Exploration of Unknown Environments with Motivational Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Curious agents and situated design evaluations
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
The Knowledge Engineering Review
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
A Theory of Fun for Game Design
A Theory of Fun for Game Design
An Introduction to Kolmogorov Complexity and Its Applications
An Introduction to Kolmogorov Complexity and Its Applications
Designing Toys That Come Alive: Curious Robots for Creative Play
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Motivated Reinforcement Learning: Curious Characters for Multiuser Games
Motivated Reinforcement Learning: Curious Characters for Multiuser Games
Active learning with statistical models
Journal of Artificial Intelligence Research
Learning novel domains through curiosity and conjecture
IJCAI'89 Proceedings of the 11th international joint conference on Artificial intelligence - Volume 1
Curiosity driven incremental LDA agent active learning
IJCNN'09 Proceedings of the 2009 international joint conference on Neural Networks
Towards a computational model of creative societies using curious design agents
ESAW'06 Proceedings of the 7th international conference on Engineering societies in the agents world VII
DS'07 Proceedings of the 10th international conference on Discovery science
Affective negotiation support systems
Journal of Ambient Intelligence and Smart Environments
Selecting Information based on Artificial Forms of Selective Attention
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Formal Theory of Creativity, Fun, and Intrinsic Motivation (1990–2010)
IEEE Transactions on Autonomous Mental Development
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Literature in psychology has shown that curiosity is the intrinsic motivation for exploration, learning, and creativity. Various forms of computational curiosity have been developed to provide artificial beings with desirable functions, such as detecting and adapting to novel inputs, making decisions related to aesthetics, and achieving pedagogical purposes. This article reviews existing models of computational curiosity in light of psychological theories that are beneficial to building models of human cognition and designing human-like agents. We first study theories in psychology to shed light on the underpinnings of human curiosity, where a two-step process is proposed to serve as a general model for analyzing curiosity. Subsequently, existing models of computational curiosity are reviewed under the proposed framework. We conclude the review by identifying 4 key research issues in computational curiosity and 10 important research areas where computational curiosity could bring significant impact.