Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Information ecologies: using technology with heart
Information ecologies: using technology with heart
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Designing for lifeworlds: genre and activity in information systems design and evaluation
Designing for lifeworlds: genre and activity in information systems design and evaluation
Genre ecologies: an open-system approach to understanding and constructing documentation
ACM Journal of Computer Documentation (JCD)
SIGDOC '01 Proceedings of the 19th annual international conference on Computer documentation
SIGDOC '01 Proceedings of the 19th annual international conference on Computer documentation
From genre analysis to the design of meetingware
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
The effect of context and application type on mobile usability: an empirical study
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
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This paper describes a cultural-historical framework for investigating usability, based on activity theory and genre theory. Rather than investigating usability as the property of a single artifact or of a user-artifact dyad, the framework approaches usability as distributed across an entire activity network. The points are illustrated through a cultural-historical examination of an information system as it evolved over four decades.