Directions in Human Factors for Interactive Systems
Directions in Human Factors for Interactive Systems
Formal methods and human factors in the design of interactive languages
Formal methods and human factors in the design of interactive languages
User-oriented criteria for the selection of DSS software
Communications of the ACM
Computer-music interfaces: a survey
ACM Computing Surveys (CSUR)
Interface design issues for advice-giving expert systems
Communications of the ACM
Computer support for knowledge workers: A review of laboratory experiments
ACM SIGMIS Database
SUITEKeys: a speech understanding interface for the motor-control challenged
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Towards a natural language interface for CAD
DAC '85 Proceedings of the 22nd ACM/IEEE Design Automation Conference
Use of multimedia to augment simulation
WSC' 90 Proceedings of the 22nd conference on Winter simulation
Behavioral Aspects of Text Editors
ACM Computing Surveys (CSUR)
Surveyor's Forum: Interpreting Experimental Data
ACM Computing Surveys (CSUR)
Interactive Editing Systems: Part II
ACM Computing Surveys (CSUR)
Natural command names and initial learning: a study of text-editing terms
Communications of the ACM
Cognitive strategies and looping constructs: an empirical study
Communications of the ACM
Communications of the ACM
A human factors study of color notation systems for computer graphics
Communications of the ACM
Communications of the ACM
Microcomputers for non-professionals
SIGCSE '81 Proceedings of the twelfth SIGCSE technical symposium on Computer science education
Design practice and interface usability: Evidence from interviews with designers
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning and remembering command names
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Can we expect to improve text editing performance?
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Teaching the Design and evaluation of User-Computer Interfaces
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
User models of text editing command languages
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Reducing manual labor: An experimental analysis of learning aids for a text editor
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
The implementation and experiences of a structure-oriented text editor.
Proceedings of the ACM SIGPLAN SIGOA symposium on Text manipulation
Etude and the folklore of user interface design
Proceedings of the ACM SIGPLAN SIGOA symposium on Text manipulation
Defining the ergonomic buzzwords
ACM '83 Proceedings of the 1983 annual conference on Computers : Extending the human resource
An experimental vehicle for the user/filing-system interface
ACM '81 Proceedings of the ACM '81 conference
How shall we evaluate prototype natural language processors?
CHI '81 Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems. (Part - II): Human Interface and the User Interface - Volume 1981
Computing information technology
Graphical input interaction technique (GIIT)
ACM SIGGRAPH Computer Graphics
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Teaching the design and evaluation of user-computer interfaces
ACM SIGCSE Bulletin
Learning to use a text editor: some learner characteristics that predict success
Human-Computer Interaction
Procedures for obtaining and testing user-selected terminologies
Human-Computer Interaction
Effective design and use of computer decision models
MIS Quarterly
Matching names and definitions of topological operators
COSIT'05 Proceedings of the 2005 international conference on Spatial Information Theory
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The work reported here stems from our deep belief that improved human engineering can add significantly to the acceptance and use of computer technology.In particular, this report describes an experiment to test the hypothesis that certain features of natural language provide a useful guide for the human engineering of interactive command languages. The goal was to establish that a syntax employing familiar, descriptive, everyday words and well-formed English phrases contributes to a language that can be easily and effectively used. Users with varying degrees of interactive computing experience used two versions of an interactive text editor; one with an English-based command syntax in the sense described above, the other with a more notational syntax. Performance differences strongly favored the English-based editor.