The students' problems in courses with team projects
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
An international student/faculty collaboration: the Runestone project
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
How does radical collocation help a team succeed?
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Learning from students: continuous improvement in international collaboration
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Preparing students for distributed teamwork
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Enriching online learning resources with "explanograms"
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Intra-curriculum software engineering education
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Inter-University software engineering using web services
Proceedings of the 38th SIGCSE technical symposium on Computer science education
The "instructed-teacher": a computer science online learning pedagogical pattern
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Modelling the characteristics of virtual teams' structure
International Journal of Business Intelligence and Data Mining
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This research in progress paper compares the characteristics of high and low performance distributed student teams doing software development in Computer Science. The distributed student teams were involved in a software development project that was part of a Computer Science course at two universities located in different countries.We developed a set of categories to examine the email communication of distributed student teams. This paper tracks the progression and changes in the categories coded for each team's communication throughout the project's timeline, particularly during key decision periods in the software development cycle.