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Computer Communications
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In this paper, we analyse the results of a seven-month real-time streaming experiment, which was conducted between a number of unicast dialup clients, connecting to the Internet through access points in more than 600 major U.S. cities, and a backbone video server. During the experiment, the clients streamed low-bitrate MPEG-4 video sequences from the server over paths with more than 5,000 distinct Internet routers. We describe the methodology of the experiment, the architecture of our NACK-based streaming application, study end-to-end dynamics of 16 thousand ten-minute sessions (85 million packets), and analyze the behavior of the following network parameters: packet loss, round-trip delay, one-way delay jitter, packet reordering, and path asymmetry. We also study the impact of these parameters on the quality of real-time streaming.