SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Niching methods for genetic algorithms
Niching methods for genetic algorithms
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
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We consider the application of Evolutionary Algorithms (EAs) to the problem of automating the locomotion of computer-simulated creatures. We introduce niching as a way of maintaining genetic diversity and show that it results in the generation of a range of locomotion controllers and increases the probability of finding difficult or rare locomotion modes.