Topological graph theory
Navigation and mapping in large-scale space
AI Magazine
Qualitative navigation for mobile robots
Artificial Intelligence
Navigating in unfamiliar geometric terrain
STOC '91 Proceedings of the twenty-third annual ACM symposium on Theory of computing
Theoretical Computer Science
Information and Computation
Inference of finite automata using homing sequences
Information and Computation
Exploring unknown environments
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
The Robot Localization Problem
SIAM Journal on Computing
How to learn an unknown environment. I: the rectilinear case
Journal of the ACM (JACM)
Exploring unknown undirected graphs
Proceedings of the ninth annual ACM-SIAM symposium on Discrete algorithms
On a Simple Depth-First Search Strategy for Exploring Unknown Graphs
WADS '97 Proceedings of the 5th International Workshop on Algorithms and Data Structures
SFCS '90 Proceedings of the 31st Annual Symposium on Foundations of Computer Science
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In the map verification problem, a robot is given a (possibly incorrect) map M of the world G with its position and orientation indicated on the map. The task is to find out whether this map, for the given robot position and orientation in the map, is correct for the world G. We consider the world model with a graph G = (VG; EG) in which, for each vertex, edges incident to the vertex are ordered cyclically around that vertex. This holds similarly for the map M = (VM; EM). The robot can traverse edges and enumerate edges incident on the current vertex, but it cannot distinguish vertices and edges from each other. To solve the verification problem, the robot uses a portable edge marker, that it can put down and pick up as needed. The robot can recognize the edge marker when it encounters it in G. By reducing the verification problem to an exploration problem, verification can be completed in O(|VG| × |EG|) edge traversals (the mechanical cost) with the help of a single vertex marker which can be dropped and picked up at vertices of the graph world [DJMW1,DSMW2]. In this paper, we show a strategy that verifies a map in O(|VM|) edge traversals only, using a single edge marker, when M is a plane embedded graph, even though G may not be (e.g., G may contain overpasses, tunnels, etc.).