IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Remote Reality via omni-directional imaging
ACM SIGGRAPH 98 Conference abstracts and applications
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Structure and Motion from Line Segments in Multiple Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Epipolar Geometry of Panoramic Cameras
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
A Unifying Theory for Central Panoramic Systems and Practical Applications
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
Catadioptric Omnidirectional Camera
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Automatic Extraction of Textured Vertical Facades from Pose Imagery
Automatic Extraction of Textured Vertical Facades from Pose Imagery
Numerical Methods for Unconstrained Optimization and Nonlinear Equations (Classics in Applied Mathematics, 16)
An iterative image registration technique with an application to stereo vision
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2
VideoPlus: A Method for Capturing the Structure and Appearance of Immersive Environments
IEEE Transactions on Visualization and Computer Graphics
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This paper describes an approach to capturing the appearance and structure of immersive environments based on the video imagery obtained with an omnidirectional camera system. The scheme proceeds by recovering the 3D positions of a set of point and line features in the world from image correspondences in a small set of key frames in the image sequence. Once the locations of these features have been recovered the position of the camera during every frame in the sequence can be determined by using these recovered features as fiducials and estimating camera pose based on the location of corresponding image features in each frame. The end result of the procedure is an omnidirectional video sequence where every frame is augmented with its pose with respect to an absolute reference frame and a 3D model of the environment composed of point and line features in the scene.By augmenting the video clip with pose information we provide the viewer with the ability to navigate the image sequence in new and interesting ways. More specifically the user can use the pose information to travel through the video sequence with a trajectory different from the one taken by the original camera operator. This freedom presents the end user with an opportunity to immerse themselves within a remote environment.