The work to make a network work: studying CSCW in action
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
The relevance of “work-practice” for design
Computer Supported Cooperative Work
Your place or mine? Learning from long-term use of audio-video communication
Computer Supported Cooperative Work
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Immersive environments: a physical approach to the computer interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Tailorable domain objects as meeting tools for an electronic whiteboard
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
“Making place” to make IT work: empirical explorations of HCI for mobile CSCW
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
At home with the technology: an ethnographic study of a set-top-box trial
ACM Transactions on Computer-Human Interaction (TOCHI)
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Physically interactive story environments
IBM Systems Journal
Augmented classroom: a paper-centric approach for collaborative learning system
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
Hi-index | 0.00 |
This paper presents the lessons learnt from the development of a ubiquitous computing environment for use within the real world. Such systems are currently purpose built demonstrators, often within research labs. This paper is based on the development of a storytelling environment for use within schools. This migration - from the lab to the school - required the redevelopment of the platform, and highlighted the importance of providing support for the maintenance and management of the environment when access to a sophisticated infrastructure and dedicated space can no longer be guaranteed.