Using 'endowed props' in scenario-based design
Proceedings of the second Nordic conference on Human-computer interaction
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Mobile data service fuels the desire for uniqueness
Communications of the ACM - Privacy and security in highly dynamic systems
Understanding the Adoption of Multipurpose Information Appliances: The Case of Mobile Data Services
Information Systems Research
A Framework for the Study of Customer Interface Design for Mobile Commerce
International Journal of Electronic Commerce
Exploring the use of Bluetooth in building wireless information systems
International Journal of Mobile Communications
Identifying the limitations and capabilities of m-commerce services in GSM networks
International Journal of Mobile Communications
Understanding the behavior of mobile data services consumers
Information Systems Frontiers
eValue and Value-driven User Responses to Information Technology
Electronic Markets - 'eValues'
An adoption model for mobile banking in Ghana
International Journal of Mobile Communications
The Appropriation of Information and Communication Technology: A Cross-Cultural Perspective
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Research Commentary---Digital Natives and Ubiquitous Information Systems
Information Systems Research
Identifying and Testing the Inhibitors of Technology Usage Intentions
Information Systems Research
Dynamics in artifact ecologies
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Poetry in motion: appropriation of the world of apps
Proceedings of the 30th European Conference on Cognitive Ergonomics
Designing for video: investigating the contextual cues within viewing situations
Personal and Ubiquitous Computing
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What do young people want from information and communication technology? Why do they adopt some technologies but reject others? What roles do mobile technologies play in their lives as they move from childhood toward the adult world? Working from a social constructionist perspective, and on the basis of an extensive empirical research process, we are gaining insight into the variables heeded by young people during the earliest stages of technology use, stages we call 'appropriation'. We propose a model that discusses appropriation in terms of the interplay between what young people desire, the capabilities and implications of technology and the situations of use that young people inhabit. Depending on the balance between these factors we are able to observe three outcomes: non-appropriation, appropriation and disappropriation. Conceptually we are describing technology use as a process of 'personal construction', quite different to the 'construction' processes followed by the designer, but nevertheless equally important. Appropriation, when seen from this perspective, is the interface between the construction processes followed by both designer and user(s).