Integrating graphics and visual computing topics into the CS curriculum
Journal of Computing Sciences in Colleges
Using Graphics Boards to Compute Holograms
Computing in Science and Engineering
Introduction to SIGGRAPH and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A fast marching formulation of perspective shape from shading under frontal illumination
Pattern Recognition Letters
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
Painting in High Dynamic Range
Journal of Visual Communication and Image Representation
Journal of Computing Sciences in Colleges - Papers of the Fourteenth Annual CCSC Midwestern Conference and Papers of the Sixteenth Annual CCSC Rocky Mountain Conference
System for the analysis and visualization of large 3D anatomical trees
Computers in Biology and Medicine
Education: Teaching 3D modelling and visualization using VTK
Computers and Graphics
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
The Observer Algorithm for Visibility Approximation
Proceedings of the 2008 conference on Tenth Scandinavian Conference on Artificial Intelligence: SCAI 2008
A genetic algorithm that adaptively mutates and never revisits
IEEE Transactions on Evolutionary Computation
Sensorless motion planning for medical needle insertion in deformable tissues
IEEE Transactions on Information Technology in Biomedicine
Computer Graphics education in different curricula: analysis and proposal for courses
Computers and Graphics
Image retargeting using mesh parametrization
IEEE Transactions on Multimedia
A fast spline curve rendering accelerator architecture
IEEE Transactions on Circuits and Systems II: Express Briefs
Determining the visibility of a planar set of line segments in O(n log log n) time
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Proceedings of the 8th international interactive conference on Interactive TV&Video
Two-level regression of body mass distribution from X-ray image database
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Model-based registration for motion compensation during EP ablation procedures
WBIR'10 Proceedings of the 4th international conference on Biomedical image registration
Grid-based retargeting with transformation consistency smoothing
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Construction of 3D orthogonal cover of a digital object
IWCIA'11 Proceedings of the 14th international conference on Combinatorial image analysis
Color and texture analysis using emerging parallel architectures
International Journal of High Performance Computing Applications
A histogram smoothing method for digital subtraction radiography
ADVIS'04 Proceedings of the Third international conference on Advances in Information Systems
Analysis of the nicholl-lee-nicholl algorithm
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
A speculative approach to clipping line segments
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Rank-Sensitive data structures
SPIRE'05 Proceedings of the 12th international conference on String Processing and Information Retrieval
Automated septum thickness measurement-A Kalman filter approach
Computer Methods and Programs in Biomedicine
Double-pupil location of face images
Pattern Recognition
Teaching graphics programming on mobile devices
Journal of Computing Sciences in Colleges
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From the Publisher:Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications. Assuming readers have no prior familiarity with computer graphics, the authorsboth authorities in their fieldpresent basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization techniques. For professionals in any area of computer graphics: CAD, Animation, Software Design, etc.