Computational geometry: an introduction
Computational geometry: an introduction
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Advanced interactive visualization for CFD
Computing Systems in Education
Topological considerations in isosurface generation extended abstract
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Isosurfacing in higher dimensions
Proceedings of the conference on Visualization '00
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics with OpenGL
Isosurface Construction in Any Dimension Using Convex Hulls
IEEE Transactions on Visualization and Computer Graphics
Digital Geometry: Geometric Methods for Digital Picture Analysis
Digital Geometry: Geometric Methods for Digital Picture Analysis
Computer Graphics Using OpenGL (3rd Edition)
Computer Graphics Using OpenGL (3rd Edition)
Consistent mesh partitioning and skeletonisation using the shape diameter function
The Visual Computer: International Journal of Computer Graphics
Randomized cuts for 3D mesh analysis
ACM SIGGRAPH Asia 2008 papers
Construction of isothetic covers of a digital object: A combinatorial approach
Journal of Visual Communication and Image Representation
Contextual Part Analogies in 3D Objects
International Journal of Computer Vision
TIPS: on finding a tight isothetic polygonal shape covering a 2d object
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Extraction of crack-free isosurfaces from adaptive mesh refinement data
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
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The orthogonal cover of a 3D digital object is a minimum-volume 3D polytope having surfaces parallel to the coordinate planes, and containing the entire object so as to capture its approximate shape information. An efficient algorithm for construction of such an orthogonal cover imposed on a background grid is presented in this paper. A combinatorial technique is used to classify the grid faces constituting the polytope while traversing along the surface of the object in a breadthfirst manner. The eligible grid faces are stored in a doubly connected edge list, using which the faces are finally merged to derive the isothetic polygons parallel to the coordinate planes, thereby obtaining the orthogonal cover of the object. The complexity of the cover decreases with increasing grid size. The algorithm requires computations in integer domain only and runs in a time linear in the number of voxels constituting the object surface. Experimental results demonstrate the effectiveness of the algorithm.