Genre taxonomy: A knowledge repository of communicative actions
ACM Transactions on Information Systems (TOIS)
Mundane knowledge management and microlevel organizational learning: an ethological approach
Journal of the American Society for Information Science and Technology
The evolution of US state government home pages from 1997 to 2002
International Journal of Human-Computer Studies - Special issue on HCI and MIS
Where is the innovation?: the adoption of virtual workspaces
Networked information technologies
Knowledge management process in the local government
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Patterns and measures of digitalisation in business unit communication
International Journal of Business Information Systems
Genre Combinations: A Window into Dynamic Communication Practices
Journal of Management Information Systems
A genre perspective on online newspaper front page design
Journal of Web Engineering
Cybergenre: automatic identification of home pages on the web
Journal of Web Engineering
An outline of a formal ontology of genres
KSEM'06 Proceedings of the First international conference on Knowledge Science, Engineering and Management
Genre analysis of structured e-mails for corpus profiling
IRSG'08 Proceedings of the 2008 BCS-IRSG conference on Corpus Profiling
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Using the concept of genre, we examined the use of TeamRoom to facilitate collaborative work in one organization.Team Room is a collaborative application built withinLotus Notes and designed specifically to support teamswithin organizational settings. We studied three teams'communication in Team Room over seven months andfound that some of the genres they enacted formed sets ofinterdependent genres or "genre systems," which facilitatedcollaboration among team members. The teams' use ofthese genre systems (meeting documentation, collaborativerepository, and collaborative authoring) varied in ways thatreflected differences in team size, task, and orientationtowards the new technology. The three genre systemsobserved in Team Room demonstrate different forms ofelectronic collaboration that both build on and vary fromcollaboration in traditional media. Based on the notion ofcollaborative genres, we suggest insights for research andpractical implications for system designers and users.