Development of an instrument measuring user satisfaction of the human-computer interface
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile phones for the next generation: device designs for teenagers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Subtle expressivity for characters and robots
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing usable interface for navigating mobile chat messages
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Messaging design and beyond: learning from a user study on holiday greeting messages
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Preserving avatar genuineness in different display media
Mobile Networks and Applications
Perspective probe: many parts add up to a whole perspective
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Exploring personal broadcast channels for rich media sharing in close relationships
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Using gestures on mobile phones to create SMS comics
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Understanding the impact of abstracted audio preview of SMS
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of graphical usable interface on mobile chat
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
AnyType: provoking reflection and exploration with aesthetic interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper reports the user study and design of a concept to improve mobile messaging for teens. A study of current mobile phone use by teens (16-18) showed that, while they prefer communicating by Short Message Service (SMS), they miss expressiveness in this application. An enhanced SMS application, SenseMS, is designed to support affective communication. An evaluation of a SenseMS prototype has shown that enhancing text messages with contextual information and human embodiment can result in a more pleasant experience for both the sender and receiver. Especially for negative emotions, contextual and emotional information are essential for interpreting the message. The study also showed different usage scenarios, in that SenseMS is preferred for emotion-rich messages, whereas SMS is more appropriate for fast and emotion-poor messages.