The art of computer programming, volume 3: (2nd ed.) sorting and searching
The art of computer programming, volume 3: (2nd ed.) sorting and searching
Genetic Programming III: Darwinian Invention & Problem Solving
Genetic Programming III: Darwinian Invention & Problem Solving
Shrinking the Genotype: L-systems for EHW?
ICES '01 Proceedings of the 4th International Conference on Evolvable Systems: From Biology to Hardware
ICES '01 Proceedings of the 4th International Conference on Evolvable Systems: From Biology to Hardware
EH '99 Proceedings of the 1st NASA/DOD workshop on Evolvable Hardware
EH '99 Proceedings of the 1st NASA/DOD workshop on Evolvable Hardware
Towards Development in Evolvable Hardware
EH '02 Proceedings of the 2002 NASA/DoD Conference on Evolvable Hardware (EH'02)
Evolutionary Design of Arbitrarily Large Sorting Networks Using Development
Genetic Programming and Evolvable Machines
A developmental method for growing graphs and circuits
ICES'03 Proceedings of the 5th international conference on Evolvable systems: from biology to hardware
Ontogenetic development and fault tolerance in the POEtic tissue
ICES'03 Proceedings of the 5th international conference on Evolvable systems: from biology to hardware
Evolutionary design of gate-level polymorphic digital circuits
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
Explorations in design space: unconventional electronics designthrough artificial evolution
IEEE Transactions on Evolutionary Computation
Cellular Automata-Based Development of Combinational and Polymorphic Circuits: A Comparative Study
ICES '08 Proceedings of the 8th international conference on Evolvable Systems: From Biology to Hardware
Designing polymorphic circuits with evolutionary algorithm based on weighted sum method
ICES'07 Proceedings of the 7th international conference on Evolvable systems: from biology to hardware
On the completeness of the polymorphic gate set
ACM Transactions on Design Automation of Electronic Systems (TODAES)
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This paper deals with the evolutionary design of programs (constructors) that are able to create (n+2)-input circuits from n-input circuits. The growing circuits are composed of polymorphic gates considered as building blocks. Therefore, the growing circuit can specialize its functionality according to environment which is sensed through polymorphic gates. The work was performed using a simple circuit simulator. We evolved constructors that are able to create arbitrarily large polymorphic even/odd parity circuits and polymorphic sorting networks.