Artificial Intelligence - Special volume on qualitative reasoning about physical systems
Analogical representations of naive physics
Artificial Intelligence
Introduction to algorithms
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Temporal difference learning and TD-Gammon
Communications of the ACM
Fast approximation algorithms for multicommodity flow problems
Selected papers of the 23rd annual ACM symposium on Theory of computing
Locomotion with unit-modular reconfigurable robot
Locomotion with unit-modular reconfigurable robot
Co-Evolution in the Successful Learning of Backgammon Strategy
Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Evolving Electronic Robot Controller that Exploit Hardware Resources
Proceedings of the Third European Conference on Advances in Artificial Life
Noise and the Reality Gap: The Use of Simulation in Evolutionary Robotics
Proceedings of the Third European Conference on Advances in Artificial Life
Genetic Synthesis of Modular Neural Networks
Proceedings of the 5th International Conference on Genetic Algorithms
Evolution of homing navigation in a real mobile robot
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Evolutionary techniques in physical robotics
Creative evolutionary systems
Three generations of automatically designed robots
Artificial Life
Taxonomy in Alife. Measures of Similarity for Complex Artificial Organisms
ECAL '01 Proceedings of the 6th European Conference on Advances in Artificial Life
First Three Generations of Evolved Robots
ER '01 Proceedings of the International Symposium on Evolutionary Robotics From Intelligent Robotics to Artificial Life
Evolutionary Techniques in Physical Robotics
ICES '00 Proceedings of the Third International Conference on Evolvable Systems: From Biology to Hardware
Using assembly representations to enable evolutionary design of Lego structures
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
IEEE Intelligent Systems
Division blocks and the open-ended evolution of development, form, and behavior
Proceedings of the 9th annual conference on Genetic and evolutionary computation
ACM SIGEVOlution
EvoFab: a fully embodied evolutionary fabricator
ICES'10 Proceedings of the 9th international conference on Evolvable systems: from biology to hardware
Towards an autonomous evolution of non-biological physical organisms
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part I
Fit and diverse: set evolution for inspiring 3D shape galleries
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Evolving flexible joint morphologies
Proceedings of the 14th annual conference on Genetic and evolutionary computation
An evo-devo approach to architectural design
Proceedings of the 14th annual conference on Genetic and evolutionary computation
The morphofunctional approach to emotion modelling in robotics
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Emotion as morphofunctionality
Artificial Life
EDHMoR: Evolutionary designer of heterogeneous modular robots
Engineering Applications of Artificial Intelligence
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Creating artificial life forms through evolutionary robotics faces a "chicken and egg" problem: Learning to control a complex body is dominated by problems specific to its sensors and effectors, while building a body that is controllable assumes the pre-existence of a brain.The idea of coevolution of bodies and brains is becoming popular, but little work has been done in evolution of physical structure because of the lack of a general framework for doing it. Evolution of creatures in simulation has usually resulted in virtual entities that are not buildable, while embodied evolution in actual robotics is constrained by the slow pace of real time.The work we present takes a step in addressing the problem of body evolution by applying evolutionary techniques to the design of structures assembled out of elementary components that stick together. Evolution takes place in a simulator that computes forces and stresses and predicts stability of three-dimensional brick structures. The final printout of our program is a schematic assembly, which is then built physically. We demonstrate the functionality of this approach to robot body building with many evolved artifacts.