How users repeat their actions on computers: principles for design of history mechanisms
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A history-based macro by example system
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
A history of editable graphical histories
Watch what I do
Communications of the ACM
Computer support for learning through complex problem solving
Communications of the ACM
Journal of Educational Multimedia and Hypermedia
How people revisit web pages: empirical findings and implications for the design of history systems
International Journal of Human-Computer Studies - Special issue: World Wide Web usability
Graphical multiscale Web histories: a study of padprints
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Footprints: history-rich tools for information foraging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Visualizing learning activities to support tutors
CHI '99 Extended Abstracts on Human Factors in Computing Systems
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 2 - Volume 2
Education in semiconductor manufacturing processes through physically-based dynamic simulation
FIE '96 Proceedings of the 26th Annual Frontiers in Education - Volume 01
The Learning Assessment Journal as a tool for structured reflection in process education
FIE '96 Proceedings of the 26th Annual Frontiers in Education - Volume 01
Advantages and disadvantages of using various computer tools inelectrical engineering courses
IEEE Transactions on Education
Simulation based learning environments and the use of learning histories
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Collaborative Discovery Learning of Model Design
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
SAGENT: A Novel Technique for Document Modeling for Secure Access and Distribution
ICDAR '03 Proceedings of the Seventh International Conference on Document Analysis and Recognition - Volume 2
Handwritten slides on a tabletPC in a discrete mathematics course
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Computer software support for CSCL
What we know about CSCL and implementing it in higher education
Efficient cooperative searching on the web: system design and evaluation
International Journal of Human-Computer Studies
Journal of Network and Computer Applications
Technology supports for distributed and collaborative learning over the internet
ACM Transactions on Internet Technology (TOIT)
International Journal of Artificial Intelligence in Education
Interpretation and visualization of user history in a spatial hypertext system
Proceedings of the 21st ACM conference on Hypertext and hypermedia
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part IV
Visualizing history to improve users' location and comprehension of collaborative work
Proceedings of the 17th ACM international conference on Supporting group work
Foot-Printing E-Learners' Activity: A First Step to Help their Appropriation of the Training System?
International Journal of Knowledge Management
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Reviewing past events has been useful in many domains. Videotapes and flight data recorders provide invaluable technological help to sports coaches or aviation engineers. Similarly, providing learners with a readable recording of their actions may help them monitor their behavior, reflect on their progress, and experiment with revisions of their experiences. It may also facilitate active collaboration among dispersed learning communities. Learning histories can help students and professionals make more effective use of digital library searching, word processing tasks, computer-assisted design tools, electronic performance support systems, and web navigation.This paper describes the design space and discusses the challenges of implementing learning histories. It presents guidelines for creating effective implementations, and the design tradeoffs between sparse and dense history records. The paper also presents a first implementation of learning histories for a simulation-based engineering learning environment called SimPLE (Simulated Processes in a Learning Environment) for the case of a semiconductor fabrication module, and reports on early user evaluation of learning histories implemented within SimPLE.