CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CPM-GOMS: an analysis method for tasks with parallel activities
CHI '95 Conference Companion on Human Factors in Computing Systems
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
The GOMS family of user interface analysis techniques: comparison and contrast
ACM Transactions on Computer-Human Interaction (TOCHI)
A GOMS analysis of the advanced automated cockpit
CHI '94 Conference Companion on Human Factors in Computing Systems
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Evaluation of a Human-Robot Interface: Development of a Situational Awareness Methodology
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 5 - Volume 5
Computational GOMS modeling of a complex team task: lessons learned
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Turn Off the Television!": Real-World Robotic Exploration Experiments with a Virtual 3-D Display
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 09
Beyond usability evaluation: analysis of human-robot interaction at a major robotics competition
Human-Computer Interaction
Common metrics for human-robot interaction
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
A decomposition of UAV-related situation awareness
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Where you point is where the robot is
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
"Seeing like a rover": embodied experience on the mars exploration rover mission
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Towards an architecture for semiautonomous robot telecontrol systems
Information Sciences: an International Journal
How to work and play with robots: An approach to modeling human-robot interaction
Computers in Human Behavior
Extending NGOMSL model for human-humanoid robot interaction in the soccer robotics domain
Applied Bionics and Biomechanics
Hi-index | 0.00 |
A formal interaction modeling technique known as Goals, Operators, Methods, and Selection rules (GOMS) is well-established in human-computer interaction as a cost-effective way of evaluating designs without the participation of end users. This paper explores the use of GOMS for evaluating human-robot interaction. We provide a case study in the urban search-and-rescue domain and raise issues for developing GOMS models that have not been previously addressed. Further, we provide rationale for selecting different types of GOMS modeling techniques to help the analyst model human-robot interfaces.