Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
Determining Reflectance Properties of an Object Using Range and Brightness Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Inverting an illumination model from range and intensity maps
CVGIP: Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Estimating Reflection Parameters from a Single Color Image
IEEE Computer Graphics and Applications
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
IEEE Transactions on Pattern Analysis and Machine Intelligence
Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
A signal-processing framework for forward and inverse rendering
A signal-processing framework for forward and inverse rendering
Recovering surface reflectance and multiple light locations and intensities from image data
Pattern Recognition Letters
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During the past several years, considerable work has been presented on the methods for measuring and modeling the observed reflectance properties of materials. However, most of these works have been done under controlled lighting configurations, and require a constant bidirectional reflectance distribution function (BRDF), which is a measure of the amount of light scattered by a medium from one direction into another, or a homogeneous material over the object regions. This paper discusses a method to estimate the reflectance properties of a textured object under uncontrolled illumination. Assuming that the object has a constant specular reflectance property over its surface, the BRDF can be approximated as a constant specular component and a spatially varying diffuse component. The proposed method will first approximate the illumination distribution of a scene from a set of high dynamic range (HDR) radiance maps of a light probe. Next, a patch on the surface of an object is selected; several HDR intensity maps of the patch taken under different viewing conditions are used to estimate the average specular reflectance parameters of this patch. With the separation of the specular component and the diffuse component of each sample, and using the separated diffuse component, the diffuse reflectance parameters for each point over the surface are next estimated. The test results show that the method is effective for textured objects with constant specular reflectance properties. The method can also be directly applied to objects with piecewise-smooth material, which means that although the surface of an object does not have a constant specular reflectance property; when sub-divided into many smaller meshes, the specular parameter of each mesh can be regarded as uniform.