Design and natural science research on information technology
Decision Support Systems - Special issue on WITS '92
Blowing the whistle on troubled software projects
Communications of the ACM
The Wiki way: quick collaboration on the Web
The Wiki way: quick collaboration on the Web
Common Knowledge: How Companies Thrive by Sharing What They Know
Common Knowledge: How Companies Thrive by Sharing What They Know
Working Knowledge: How Organizations Manage What They Know
Working Knowledge: How Organizations Manage What They Know
Software Metrics Knowledge and Databases for Project Management
IEEE Transactions on Knowledge and Data Engineering
IEEE Transactions on Knowledge and Data Engineering
Into the Black Box: The Knowledge Transformation Cycle
Management Science
Knowledge Reuse for Innovation
Management Science
Experiences with Conducting Project Postmortems: Reports vs. Stories and Practitioner Perspective
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 08
Storytelling as Method for Sharing Knowledge across IT Projects
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 08
Software project management with GAs
Information Sciences: an International Journal
Information and Software Technology
A knowledge engineering approach to knowledge management
Information Sciences: an International Journal
Information Technology Competence of Business Managers: A Definition and Research Model
Journal of Management Information Systems
Toward a Theory of Knowledge Reuse: Types of Knowledge Reuse Situations and Factors in Reuse Success
Journal of Management Information Systems
Using Mentoring and Storytelling to Transfer Knowledge in the Workplace
Journal of Management Information Systems
Design Science Research Methods and Patterns: Innovating Information and Communication Technology
Design Science Research Methods and Patterns: Innovating Information and Communication Technology
Design science in information systems research
MIS Quarterly
Software execution processes as an evolving complex network
Information Sciences: an International Journal
Individual characteristics and the intention to continue project escalation
Computers in Human Behavior
Exploiting Wikipedia and EuroWordNet to solve Cross-Lingual Question Answering
Information Sciences: an International Journal
Information Sciences: an International Journal
The correlation between Wikipedia and knowledge sharing on job performance
Expert Systems with Applications: An International Journal
Extraction of user profile based on workflow and information flow
Expert Systems with Applications: An International Journal
Mining knowledge demands from information flow
Expert Systems with Applications: An International Journal
Minimizing the ripple effect of web-centric software by using the pheromone extension
Information Sciences: an International Journal
How to prevent reinventing the wheel?: design principles for project knowledge management systems
DESRIST'13 Proceedings of the 8th international conference on Design Science at the Intersection of Physical and Virtual Design
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Organizations have lost billions of dollars due to poor software project implementations. In an effort to enable software project managers to repeat prior successes and avoid previous mistakes, this research seeks to improve the reuse of a specific type of knowledge among software project managers, experiences in the form of narratives. To meet this goal, we identify a set of design principles for facilitating experience reuse based on the knowledge management literature. Guided by these principles we develop a model called Experience Exchange for facilitating the reuse of experiences in the form of narratives. We also provide a proof-of-concept instantiation of a critical component of the Experience Exchange model, the Experience Exchange Library. We evaluate the Experience Exchange model theoretically and empirically. We conduct a theoretical evaluation by ensuring that our model complies with the design principles identified from the literature. We also perform an experiment, using the developed instantiation of the Experience Exchange Library, to evaluate if technology can serve as a medium for transferring experiences across software projects.