Groupware: some issues and experiences
Communications of the ACM
Modeling Legal Arguments: Reasoning with Cases and Hypotheticals
Modeling Legal Arguments: Reasoning with Cases and Hypotheticals
GroupWare: Software for Computer-Supported Cooperative Work
GroupWare: Software for Computer-Supported Cooperative Work
Collaborative filtering: supporting social navigation in large, crowded infospaces
Designing information spaces
Artificial Intelligence - Special issue on AI and law
Artificial argument assistants for defeasible argumentation
Artificial Intelligence - Special issue on AI and law
Improving Awareness in Mobile CSCW
IEEE Transactions on Mobile Computing
Not all sharing is equal: the impact of a large display on small group collaborative work
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Operation context and context-based operational transformation
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Why groupware succeeds: discretion or mandate?
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
User modeling in a distributed e-learning architecture
UM'05 Proceedings of the 10th international conference on User Modeling
Toward legal argument instruction with graph grammars and collaborative filtering techniques
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
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"Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommender systems, or Sharing Services like flickr, all of which rely on user's activities, contributions, and interactions as a central factor, are fascinating for the general public. This leads to a success of these systems that seemingly exceeds the impact of most "traditional" groupware applications that have emerged from CSCW research. This paper discusses differences and similarities between novel Web 2.0 tools and more traditional CSCW application in terms of technologies, system design and success factors. Based on this analysis, the design of the cooperative learning application LARGO is presented to illustrate how Web 2.0 success factors can be considered for the design of cooperative environments.