Machine Learning
Affective computing
Help seeking, learning and contingent tutoring
Computers & Education
Epistemological domain of validity of microworlds: the case of LOGO and Cabri-Géomètre
Proceedings of the IFIP TC3/WG3.3 Working Conference on Lessons from Learning
Informing the Detection of the Students' Motivational State: An Empirical Study
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Affective interactions: the computer in the affective loop
Proceedings of the 10th international conference on Intelligent user interfaces
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Diagnosing and acting on student affect: the tutor's perspective
User Modeling and User-Adapted Interaction
International Journal of Artificial Intelligence in Education
Inferring learning and attitudes from a Bayesian Network of log file data
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Do Performance Goals Lead Students to Game the System?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Approximate modelling of the multi-dimensional learner
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Towards Systems That Care: A Conceptual Framework based on Motivation, Metacognition and Affect
International Journal of Artificial Intelligence in Education
Knowledge Elicitation Methods for Affect Modelling in Education
International Journal of Artificial Intelligence in Education
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This paper presents the methodology and results of a study conducted in order to establish ways of predicting students' emotional and motivational states while they are working with Interactive Learning Environments (ILEs). The interactions of a group of students using, under realistic circumstances, an ILE were recorded and replayed to them during post-task walkthroughs. With the help of machine learning we determine patterns that contribute to the overall task of diagnosing learners' affective states based on observable student-system interactions. Apart from the specific rules brought forward, we present our work as a general method of deriving predictive rules or, when there is not enough evidence, generate at least hypotheses that can guide further research.