A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Example-Based Caricature Generation with Exaggeration
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2004 Papers
Geometry-Driven Photorealistic Facial Expression Synthesis
IEEE Transactions on Visualization and Computer Graphics
Morphable Face Reconstruction with Multiple Images
FGR '06 Proceedings of the 7th International Conference on Automatic Face and Gesture Recognition
Reconstruction of 3D Face Model from Single Shading Image Based on Anatomical Database
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 04
Modeling expressive 3D caricatures
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Computer Animation and Virtual Worlds - CASA 2007
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Efficient 3D reconstruction for face recognition
Pattern Recognition
Accurate face models from uncalibrated and Ill-Lit video sequences
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Image-based photorealistic 3-D face modeling
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Three-dimensional cartoon facial animation based on art rules
The Visual Computer: International Journal of Computer Graphics
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Recently automatic 3D caricature face generation has attracted much attention from both the research community and the game industry. With the developing of computer vision and modeling, it has become the key technique of virtual avatar and computer games. Let the cartoon face resemble the realistic picture to be customized avatar standing for the user himself. Then the cartoon face also has some exaggeration that can protect the privacy while transmitting through internet. Although it has received considerable attention in computer graphics, due to the lack of 3D caricature sample that many current 3D caricature generation systems required, it still remains as a challenge to generate a satisfactory caricature face model. 3D cartoon face model can be generated from an ordinary frontal face photograph in this paper. We first use an improved ASM to detect the face feature points and receive the different face components region and their distribution. Then transform the face components shape and face contour according to the mean art exaggerate formulae by manifold RBF. The face texture can be transformed from real picture to cartoon one by PCA. Finally, we implement a prototype system that can transform the ordinary face picture into some real and caricature model that can be applied successfully in multi-user educational game to provide human-like avatars. The effectiveness of the proposed technique is demonstrated by the experimental results.