A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Regularized Bundle-Adjustment to Model Heads from Image Sequences without Calibration Data
International Journal of Computer Vision
3D face modeling from perspective-views and contour-based generic-model
Real-Time Imaging
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Building three dimensional head models
Graphical Models
IEEE Computer Graphics and Applications
Spatiotemporal Analysis of Face Profiles: Detection, Segmentation, and Registration
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
3-D facial model estimation from single front-view facial image
IEEE Transactions on Circuits and Systems for Video Technology
Mutual Information-Based 3D Object Tracking
International Journal of Computer Vision
EDFCES: a new example-driven 3D face construction and editing system
Machine Graphics & Vision International Journal
Face to face: anthropometry-based interactive face shape modeling using model priors
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Automatic and real-time 3D face synthesis
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Object Surface Reconstruction from One Camera System
FGIT '09 Proceedings of the 1st International Conference on Future Generation Information Technology
Real-time 3D face tracking with mutual information and active contours
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Data-driven feature control models for creating virtual faces
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
The 3D caricature face modeling based on aesthetic formulae
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Easy and convincing ear modeling for virtual human
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
An efficient approach for multi-view face animation based on quasi 3d model
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
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In this paper, we describe an automatic system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera. The system employs a generic model adaptation framework. That is, after the fiducial features are detected from both images, a generic head model is deformed to match with the detected features. Realistic texture is created by combining the augmented facial textures from input images and synthesized texture, and mapped onto the deformed generic head model. Our shape deformation and texture generation algorithms have several advantages: (1) They generate photorealistic models even when the orthogonal assumption of input image pairs is not satisfied. (2) The generated ear has very accurate smooth shape and improves the quality of the whole face model dramatically. (3) A few supportive techniques on texture processing are employed to improve the visual quality.