User interface design
Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Human-computer interaction
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Age differences in adults' spatial abilities,learning environmental layout, and wayfinding behavior
Spatial Cognition and Computation
The Gender Factor in Virtual Reality Navigation and Wayfinding
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 4 - Volume 4
Navigating in Natural Environments: A Virtual Environment Training Transfer Study
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Journal of the American Society for Information Science and Technology
The effect of memory schemas on object recognition in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Navigation and Acquisition of Spatial Knowledge in a Virtual Maze
Journal of Cognitive Neuroscience
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces II: Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
From the conceptual design of spatial constraints to their implementation in real systems
Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
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Learning the spatial layout of an environment is critical to domains including military and emergency personnel training. Training all staff within a real-world space, however, cannot practically be achieved, particularly if space is under-development or potentially unsafe. This paper contributes towards a better understanding of how individual difference factors impact upon the exposure time requirements needed to acquire spatial knowledge from a virtual environment. The impact of this research is of direct relevance to mulsemedia domain since it shows how individual differences impact information assimilation; showing that user information assimilation, and therefore feedback, must be personalised for individual needs.