Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech patterns in video-mediated conversations
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Virtual Window on media space
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PRoP: personal roving presence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The affordances of media spaces for collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Explaining effects of eye gaze on mediated group conversations:: amount or synchronization?
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
MultiView: spatially faithful group video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiments with a robotic computer: body, affect and cognition interactions
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Porta-person: telepresence for the connected conference room
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Meeting mediator: enhancing group collaborationusing sociometric feedback
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Human-Computer Interaction
Footing in human-robot conversations: how robots might shape participant roles using gaze cues
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Revealing Gauguin: engaging visitors in robot guide's explanation in an art museum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on human computing
Animatronic Shader Lamps Avatars
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
MeBot: a robotic platform for socially embodied presence
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Now, i have a body": uses and social norms for mobile remote presence in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Estimating Cohesion in Small Groups Using Audio-Visual Nonverbal Behavior
IEEE Transactions on Multimedia
Towards measuring the quality of interaction: communication through telepresence robots
Proceedings of the Workshop on Performance Metrics for Intelligent Systems
A review of mobile robotic telepresence
Advances in Human-Computer Interaction
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Compared to collocated interaction, videoconferencing disrupts the ability to use gaze and gestures to mediate interaction, direct reactions to specific people, and provide a sense of presence for the satellite (i.e., remote) participant. We developed a kinetic videoconferencing proxy with a swiveling display screen to indicate which direction that the satellite participant was looking. Our goal was to compare two alternative motion control conditions, in which the satellite participant directed the display screen's motion either explicitly (aiming the direction of the display with a mouse) or implicitly (with the screen following the satellite participant's head turns). We then explored the effectiveness of this prototype compared to a typical stationary video display in a lab study. We found that both motion conditions resulted in communication patterns that indicate higher engagement in conversation, more accurate responses to the satellite participant's deictic questions (i.e., "What do you think?"), and higher user rankings. We also discovered tradeoffs in attention and clarity between explicit versus implicit control, a tension in how motion toward one person can exclude other people, and ways that swiveling motion provides attention awareness, even without direct eye contact.