Cardboard computers: mocking-it-up or hands-on the future
Design at work
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Project work: the organisation of collaborative design and development in software engineering
Computer Supported Cooperative Work - Special issue on studies of cooperative design
Annotation: from paper books to the digital library
DL '97 Proceedings of the second ACM international conference on Digital libraries
Computers in context—but in which context?
Computers and design in context
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Using Web annotations for asynchronous collaboration around documents
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Interaction Design
Simplifying annotation support for real-world-settings: a comparative study of active reading
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Annotating digital documents for asynchronous collaboration
Annotating digital documents for asynchronous collaboration
MADCOW: a multimedia digital annotation system
Proceedings of the working conference on Advanced visual interfaces
Supporting the design process within an organisational context
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
Representations and user-developer interaction in cooperative analysis and design
Human-Computer Interaction
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
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Many design activities depend on communicative activities around collaboratively produced prototypes. A common communication practice in producing text documents is to add annotation in the form of comments. Previous research indicates that electronic paper-prototyping can be used to rapidly create simple prototypes of interactive systems, such as websites. Little is known, however, about how to provide and maintain variety of communication channels around such electronic paper-prototypes to enable end-users and other stakeholders to contribute to design dialogues. This paper presents Gabbeh, an electronic paper-prototyping tool, and reports on an evaluation using the tool in a simulated design exercise.