A game-theoretic analysis of a competitive diffusion process over social networks

  • Authors:
  • Vasileios Tzoumas;Christos Amanatidis;Evangelos Markakis

  • Affiliations:
  • School of Electrical and Computer Engineering, National Technical University of Athens, Greece, Department of Electrical and Systems Engineering, University of Pennsylvania;Department of Informatics, Athens University of Economics and Business, Greece;Department of Informatics, Athens University of Economics and Business, Greece

  • Venue:
  • WINE'12 Proceedings of the 8th international conference on Internet and Network Economics
  • Year:
  • 2012

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Abstract

We study a game-theoretic model for the diffusion of competing products in social networks. Particularly, we consider a simultaneous non-cooperative game between competing firms that try to target customers in a social network. This triggers a competitive diffusion process, and the goal of each firm is to maximize the eventual number of adoptions of its own product. We study issues of existence, computation and performance (social inefficiency) of pure strategy Nash equilibria in these games. We mainly focus on 2-player games, and we model the diffusion process using the known linear threshold model. Nonetheless, many of our results continue to hold under a more general framework for this process.