The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A character-level error analysis technique for evaluating text entry methods
Proceedings of the second Nordic conference on Human-computer interaction
Shorthand writing on stylus keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Language modeling for soft keyboards
Eighteenth national conference on Artificial intelligence
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
ACM Transactions on Computer-Human Interaction (TOCHI)
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
Usability guided key-target resizing for soft keyboards
Proceedings of the 15th international conference on Intelligent user interfaces
Performance optimizations of virtual keyboards for stroke-based text entry on a touch-based tabletop
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Text text revolution: a game that improves text entry on mobile touchscreen keyboards
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Personalized input: improving ten-finger touchscreen typing through automatic adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The word-gesture keyboard: reimagining keyboard interaction
Communications of the ACM
Touch behavior with different postures on soft smartphone keyboards
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 25th annual ACM symposium on User interface software and technology
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The time and labor demanded by a typical laboratory-based keyboard evaluation are limiting resources for algorithmic adjustment and optimization. We propose Remulation, a complementary method for evaluating touchscreen keyboard correction and recognition algorithms. It replicates prior user study data through real-time, on-device simulation. We have developed Octopus, a Remulation-based evaluation tool that enables keyboard developers to efficiently measure and inspect the impact of algorithmic changes without conducting resource-intensive user studies. It can also be used to evaluate third-party keyboards in a "black box" fashion, without access to their algorithms or source code. Octopus can evaluate both touch keyboards and word-gesture keyboards. Two empirical examples show that Remulation can efficiently and effectively measure many aspects of touch screen keyboards at both macro and micro levels. Additionally, we contribute two new metrics to measure keyboard accuracy at the word level: the Ratio of Error Reduction (RER) and the Word Score.