Compilers: principles, techniques, and tools
Compilers: principles, techniques, and tools
The C programming language
System level fixed-point design based on an interpolative approach
DAC '97 Proceedings of the 34th annual Design Automation Conference
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
FRIDGE: a fixed-point design and simulation environment
Proceedings of the conference on Design, automation and test in Europe
Digital Signal Processing: A Computer Based Approach
Digital Signal Processing: A Computer Based Approach
High Performance Compilers for Parallel Computing
High Performance Compilers for Parallel Computing
ICASSP '99 Proceedings of the Acoustics, Speech, and Signal Processing, 1999. on 1999 IEEE International Conference - Volume 04
A novel approach to code analysis of digital signal processing systems
CASES '01 Proceedings of the 2001 international conference on Compilers, architecture, and synthesis for embedded systems
A case study: systemC-based design of an industrial exposure control unit
Languages for system specification
Using program specialization to speed SystemC fixed-point simulation
Proceedings of the 2006 ACM SIGPLAN symposium on Partial evaluation and semantics-based program manipulation
Design and DSP implementation of fixed-point systems
EURASIP Journal on Applied Signal Processing
Floating-to-fixed-point conversion for digital signal processors
EURASIP Journal on Applied Signal Processing
Accuracy constraint determination in fixed-point system design
EURASIP Journal on Embedded Systems - Reconfigurable Computing and Hardware/Software Codesign
HiPEAC'07 Proceedings of the 2nd international conference on High performance embedded architectures and compilers
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This paper presents a design environment which enables fast simulation of fixed-point signal processing algorithms. In contrast to existing approaches which use C/C++ libraries for the emulation of generic fixed-point data types, this novel approach additionally permits a code transformation to integral data types for fast simulation of the bit-true behavior. A speedup by a factor of 20 to 400 can be achieved compared to library based simulation.