A Game-Theoretic Approach for Binding in Behavioral Synthesis

  • Authors:
  • Ashok K. Murugavel;N. Ranganathan

  • Affiliations:
  • -;-

  • Venue:
  • VLSID '03 Proceedings of the 16th International Conference on VLSI Design
  • Year:
  • 2003

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Abstract

In this paper, we describe a new algorithm based ongame theory for minimizing the average power of a circuitduring binding in behavioral synthesis. The problem is formulatedas an auction based non-cooperative finite gamefor which a solution is proposed based on the Nash equilibrium.For the binding algorithm, each functional unit in thedatapath is modeled as a player bidding for executing anoperation with the estimated power consumption as the bid.The operations are bound to the modules such that the totalpower consumption is minimized. Further, the techniquesof functional unit sharing, path balancing and register assignmentare incorporated within the binding algorithm forpower reduction. The proposed algorithm yields power reductionwithout any increase in area or delay overhead. Experimentalresults indicate that the proposed game theoreticsolution for binding yields an improvement of 13.9% overthe linear programming (LP) method in [16].