A low power scheduler using game theory

  • Authors:
  • N. Ranganathan;Ashok K. Murugavel

  • Affiliations:
  • University of South Florida, Tampa, Florida;University of South Florida, Tampa, Florida

  • Venue:
  • Proceedings of the 1st IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
  • Year:
  • 2003

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of scheduling in data-path synthesis is formulated as an auction based non-cooperative finite game, for which solutions are developed based on the Nash equilibrium function. Each operation in the data-path is modeled as a player bidding for executing an operation in the given control cycle, with the estimated power consumption as the bid. Also, a combined scheduling and binding algorithm is developed using a similar approach in which the two tasks are modeled together such that the Nash equilibrium function needs to be applied only once to accomplish both the scheduling and binding tasks together. The combined algorithm yields further power reduction due to additional savings during binding. The proposed algorithms yield better power reduction than ILP-based methods with comparable run times and no increase in area overhead.