Creating and Animating Personalized Head Models from Digital Photographs and Video

  • Authors:
  • V. G. Zhislina;D. V. Ivanov;V. F. Kuriakin;V. S. Lempitskii;E. M. Martinova;K. V. Rodyushkin;T. V. Firsova;A. A. Khropov;A. V. Shokurov

  • Affiliations:
  • Intel Russian Research Center, Russian Academy of Sciences, ul. Turgeneva 30, Nizhni Novgorod, 603950 Russia denis@fit.com.ru;Department of Mechanics and Mathematics, Moscow State University, Vorob'evy gory, Moscow, 119992 Russia;Intel Russian Research Center, Russian Academy of Sciences, ul. Turgeneva 30, Nizhni Novgorod, 603950 Russia denis@fit.com.ru;Department of Mechanics and Mathematics, Moscow State University, Vorob'evy gory, Moscow, 119992 Russia;Intel Russian Research Center, Russian Academy of Sciences, ul. Turgeneva 30, Nizhni Novgorod, 603950 Russia denis@fit.com.ru;Intel Russian Research Center, Russian Academy of Sciences, ul. Turgeneva 30, Nizhni Novgorod, 603950 Russia denis@fit.com.ru;Intel Russian Research Center, Russian Academy of Sciences, ul. Turgeneva 30, Nizhni Novgorod, 603950 Russia denis@fit.com.ru;Department of Mechanics and Mathematics, Moscow State University, Vorob'evy gory, Moscow, 119992 Russia;Department of Mechanics and Mathematics, Moscow State University, Vorob'evy gory, Moscow, 119992 Russia

  • Venue:
  • Programming and Computing Software
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, a survey is given of the approaches, methods, and algorithms used for creating personalized three-dimensional models of human's head from photographs or video. All stages of the model construction are considered in detail. These stages include image marking, camera registering, geometrical model adaptation, texture formation, and modeling of additional elements, such as eyes and hair. Some technologies of the animation of the models obtained, including that based on the MPEG-4 standard, are analyzed, and examples of the applications that use these technologies are given. In conclusion, some prospects of the developments in this field of the computer graphics are discussed.