Computer architecture: a quantitative approach
Computer architecture: a quantitative approach
Microsoft DirectX 9 Programmable Graphics Pipeline
Microsoft DirectX 9 Programmable Graphics Pipeline
Introduction to 3d Game Programming with Directx 9.0
Introduction to 3d Game Programming with Directx 9.0
The COMPLETE Effect and HLSL Guide
The COMPLETE Effect and HLSL Guide
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Proceedings of the 12th international conference on Architectural support for programming languages and operating systems
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Proceedings of the 34th annual international symposium on Computer architecture
Catmull-Clark subdivision for geometry shaders
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
The Need for Reconfigurable Routers in Networks-on-Chip
ARC '09 Proceedings of the 5th International Workshop on Reconfigurable Computing: Architectures, Tools and Applications
Deployment of CPU and GPU-based genetic programming on heterogeneous devices
Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers
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Adaptive router architecture based on traffic behavior observability
Proceedings of the 2nd International Workshop on Network on Chip Architectures
Deployment of parallel linear genetic programming using GPUs on PC and video game console platforms
Genetic Programming and Evolvable Machines
Rank based dynamic voltage and frequency scaling fortiled graphics processors
CODES/ISSS '10 Proceedings of the eighth IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
Primitive processing and advanced shading architecture for embedded space
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
AdaStreams: a type-based programming extension for stream-parallelism with ada 2005
Ada-Europe'10 Proceedings of the 15th Ada-Europe international conference on Reliable Software Technologies
StreamPI: a stream-parallel programming extension for object-oriented programming languages
The Journal of Supercomputing
Producer-Consumer: the programming model for future many-core processors
ARCS'13 Proceedings of the 26th international conference on Architecture of Computing Systems
On the design of modulo 2n+1 dot product and generalized multiply-add units
Computers and Electrical Engineering
An energy-efficient and scalable eDRAM-based register file architecture for GPGPU
Proceedings of the 40th Annual International Symposium on Computer Architecture
Arbiter work stealing for parallelizing games on heterogeneous computing environments
Proceedings of the High Performance Computing Symposium
Loop Transforming for Reducing Data Alignment on Multi-Core SIMD Processors
Journal of Signal Processing Systems
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The authors talk about the Xbox 360's high-level technical requirements, a short system overview, and details of the CPU and the GPU. They describe their architectural trade-offs and summarize the system's software programming support.