Emotion in human-computer interaction
The human-computer interaction handbook
Towards mood-oriented interfaces for synchronous interaction
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Emotional instant messaging with KIM
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A new cognition-based chat system for avatar agents in virtual space
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
DocEmoX: A System for the Typography-Derived Emotional Annotation of Documents
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Multi-angle view on preference elicitation for negotiation support systems
HuCom '08 Proceedings of the 1st International Working Conference on Human Factors and Computational Models in Negotiation
Accessibility of board and presentations in the classroom: a design-for-all approach
Telehealth/AT '08 Proceedings of the IASTED International Conference on Telehealth/Assistive Technologies
Affective negotiation support systems
Journal of Ambient Intelligence and Smart Environments
Real time labeling of affect in music using the affectbutton
Proceedings of the 3rd international workshop on Affective interaction in natural environments
Modeling reader's emotional state response on document's typographic elements
Advances in Human-Computer Interaction
SIGDIAL '12 Proceedings of the 13th Annual Meeting of the Special Interest Group on Discourse and Dialogue
In Defense of Dominance: PAD Usage in Computational Representations of Affect
International Journal of Synthetic Emotions
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
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We discuss the development and initial experiences with an instant messaging (IM) system that has been enhanced with functionality that facilitates the expression of affective states. This functionality is based on: (1) the use of a graphical, two-dimensional base model developed by psychology researchers; (2) refinements of the base model to allow for increased precision in the expression of affective states while exchanging messages; and (3) the definition of meaningful icons associated with the aforementioned model. Experiments have been conducted which show that users are able to take advantage of the proposed IM enhancements when trying to convey affect.