Humor in task-oriented computer-mediated communication and human-computer interaction
CHI 98 Cconference Summary on Human Factors in Computing Systems
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Towards the design of multimodal interfaces for handheld conversational characters
CHI '02 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Modalities for building relationships with handheld computer agents
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Health dialog systems for patients and consumers
Journal of Biomedical Informatics - Special issue: Dialog systems for health communications
'It's just like you talk to a friend' relational agents for older adults
Interacting with Computers
Analysis of chewing sounds for dietary monitoring
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Maintaining reality: Relational agents for antipsychotic medication adherence
Interacting with Computers
Applying wearable solutions in dependent environments
IEEE Transactions on Information Technology in Biomedicine
Hi-index | 0.00 |
Work towards the development of a handheld health counseling agent designed to promote physical activity is described. Previous work on automated health counselors is discussed, along with the affordances of mobility and context awareness for health behavior interventions. We present a general-purpose software architecture for the rapid design and deployment of mobile health counseling agents. We also describe the results of an initial field trial in which such a mobile agent plays the role of an exercise coach designed to motivate users to walk more. Results were mixed. We found that the context awareness mechanism that was implemented for detecting walking led to greater user-agent social bonding, but less walking in study participants.