International Journal of Man-Machine Studies
Usability Engineering
Decision Support Models and Expert Systems
Decision Support Models and Expert Systems
Mobile Usability: How Nokia Changed the Face of the Cellular Phone
Mobile Usability: How Nokia Changed the Face of the Cellular Phone
No wires attached: Usability challenges in the connected mobile world
IBM Systems Journal
E-government usability for older adults
Communications of the ACM - Medical image modeling
Mobile learning: A framework and evaluation
Computers & Education
Understanding age differences in PDA acceptance and performance
Computers in Human Behavior
Analysing the impact of usability on software design
Journal of Systems and Software
Searching customer patterns of mobile service using clustering and quantitative association rule
Expert Systems with Applications: An International Journal
Learning object design considerations for small-screen handheld devices
Computers & Education
International Journal of Mobile Learning and Organisation
Studio-based learning via wireless notebooks: a case of a Java programming course
International Journal of Mobile Learning and Organisation
The design and evaluation of a computerized adaptive test on mobile devices
Computers & Education
SMS enhanced vocabulary learning for mobile audiences
International Journal of Mobile Learning and Organisation
Supporting multi-step annotation to promote reflective learning: triggered by a cell-phone
International Journal of Mobile Learning and Organisation
Fuzzy cognitive map modelling educational software adoption
Computers & Education
Designing multimedia learning objects for PDAs
International Journal of Mobile Learning and Organisation
Using fuzzy cognitive map for the relationship management in airline service
Expert Systems with Applications: An International Journal
A usability-evaluation metric based on a soft-computing approach
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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As a result of widespread use of mobile devices, the role of electronic consumer products (ECPs) in education (mobile learning) is getting important day by day. As ECPs are made up of both hardware and software, both aspects should be considered when evaluating their usability. In this paper, a methodology is proposed to explore the importance of usability dimensions of ECPs among old, middle-aged and young people using FCM. In the case study, mobile phones were chosen as the target product. According to the findings, learnability and efficiency are the most important factors for all age groups. Screen size is found to be the third most important factor for the old user groups. Moreover, the number and function of the button sizes come are found to be important factors for young users.