Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Handheld Use in K-12: A Descriptive Account
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach
CRIWG '00 Proceedings of the 6th International Workshop on Groupware
A Teaching/Learning Approach to CSCL
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 1 - Volume 1
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TIDL: mixed presence groupware support for legacy and custom applications
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Love at First Encounter --- Start-Up of New Applications
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Intelligent working environments for the ambient classroom
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
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In our research, we synthesize two lines of development that have been dealt with independently so far: 1) the development and evaluation of educational technologies to support problem-oriented and collaborative learning activities inside and outside of the classroom, and 2) interaction design patterns as a means to document and generate design knowledge. Primary contributions are software prototypes for enhancing classroom interaction through interactive whiteboards, multiple clients with pen-tablets and PDAs, and a basic layout of a pattern language for formal and informal learning environments.