The VideoWindow system in informal communication
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CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Groupware and social dynamics: eight challenges for developers
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Perceived critical mass effect on groupware acceptance
European Journal of Information Systems
The evolution of user behavior in a computerized conferencing system
Communications of the ACM
Audience-specific online community design
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The quality of online social relationships
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Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Stimulating social engagement in a community network
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Richness, power cues and email text
Information and Management
Designing visualizations of social activity: six claims
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Online communities: focusing on sociability and usability
The human-computer interaction handbook
The Strength and the Impact of New Media
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 1 - Volume 1
Recognition and Participation in a Virtual Community
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 7 - Volume 7
Using social psychology to motivate contributions to online communities
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Information revelation and privacy in online social networks
Proceedings of the 2005 ACM workshop on Privacy in the electronic society
Cross-Cultural Study of Avatar Expression Interpretations
SAINT '06 Proceedings of the International Symposium on Applications on Internet
Encouraging participation in virtual communities
Communications of the ACM - Spam and the ongoing battle for the inbox
The Economic Leverage of the Virtual Community
International Journal of Electronic Commerce
Relationship between the level of intimacy and lurking in online social network services
Computers in Human Behavior
Collective information practice: emploring privacy and security as social and cultural phenomena
Human-Computer Interaction
Sociability design guidelines for the online gaming community: role play and reciprocity
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
The impact of engagement with social networking sites (SNSs) on cognitive skills
Computers in Human Behavior
Defining sociability and social presence in Social TV
Computers in Human Behavior
Social networking sites and cognitive abilities: Do they make you smarter?
Computers & Education
An integrative framework for intelligent software project risk planning
Decision Support Systems
Computers in Human Behavior
Computers in Human Behavior
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Sociability is considered to be important to the success of social software. The goal of the current study is to identify factors that affect the users' perception of the sociability of social software and to examine the impact of sociability on the users' attitude and behavior intentions. In a pilot study, 35 web users were interviewed to gain understanding of how they use social software to supplement their social life and to explore the possible factors that influence the users' utilization of social software. In the first study, a questionnaire was developed, and 163 valid responses were collected. From the factor analysis results, seven important factors for social software design emerged, which accounts for 63.3% of the total variance. In the second study, 246 participants were asked to evaluate one of ten popular social applications with respect to the seven factors, their perceived sociability, and their attitudes and intention regarding the use of the applications. Results show that sociability is influenced by social climate, benefits and purposes, people, interaction richness, self-presentation, and support for formal interaction. System competency is not a sociability factor, but it significantly influences the user's experience. Sociability and system competency, when combined, can predict 43% of users' attitude towards social software and 51% of their intentions to use social software.