Principal Warps: Thin-Plate Splines and the Decomposition of Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Active shape models—their training and application
Computer Vision and Image Understanding
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Example-Based Caricature Generation with Exaggeration
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Human facial illustrations: Creation and psychophysical evaluation
ACM Transactions on Graphics (TOG)
Example-based composite sketching of human portraits
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Depicting Shape Features with Directional Strokes and Spotlighting
CGI '04 Proceedings of the Computer Graphics International
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Learning and synthesizing MPEG-4 compatible 3-D face animation from video sequence
IEEE Transactions on Circuits and Systems for Video Technology
AAML Based Avatar Animation with Personalized Expression for Online Chatting System
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
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This paper presents a prototype system, which synthesizes entertainment-oriented cartoon face and translates text message to multimedia animation in mobile phone. While a digital real facial photograph and some text are imputed, a piece of exaggerated facial animation with entertainment will be shown in the phone. Three steps are used to get this entertainment effect: first is the illustration generation of the real face image, General-Scale-Edge (GSE) is adopted to take various scale of the edge into account, which can extract the feature edge on human's face efficiently. The second is the expression warping to produce a caricature. The improved feature based warping method is employed. Finally, we generate the exaggerated facial animation based on the caricature using TTVS method. In addition, we improved modified Active Shape Model to remove the background and control more feature points on the face. Experiments show the system work well with high performance on the PDA.