An approach to natural gesture in virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Emotion and personality in a conversational agent
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Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis
CA '02 Proceedings of the Computer Animation
Recognizing Facial Expression: Machine Learning and Application to Spontaneous Behavior
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Design and evaluation of expressive gesture synthesis for embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
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ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
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Lecture Notes in Computer Science
Levels of representation in the annotation of emotion for the specification of expressivity in ECAs
Lecture Notes in Computer Science
Parameterized facial expression synthesis based on MPEG-4
EURASIP Journal on Applied Signal Processing
Implementing expressive gesture synthesis for embodied conversational agents
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
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Proceedings of the international workshop on Human-centered multimedia
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Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
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ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Copying behaviour of expressive motion
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
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We present a scenario whereby an agent senses, interprets and copies a range of facial and gesture expression from a person in the real-world. Input is obtained via a video camera and processed initially using computer vision techniques. It is then processed further in a framework for agent perception, planning and behaviour generation in order to perceive, interpret and copy a number of gestures and facial expressions corresponding to those made by the human. By perceive, we mean that the copied behaviour may not be an exact duplicate of the behaviour made by the human and sensed by the agent, but may rather be based on some level of interpretation of the behaviour. Thus, the copied behaviour may be altered and need not share all of the characteristics of the original made by the human.