Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Single display privacyware: augmenting public displays with private information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
Fast watermark detection scheme for camera-equipped cellular phone
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Webster's New World Telecom Dictionary
Webster's New World Telecom Dictionary
Crossmodal Attention in Public-Private Displays
PERSER '06 Proceedings of the 2006 ACS/IEEE International Conference on Pervasive Services
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Multiview user interfaces with an automultiscopic display
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Screen codes: visual hyperlinks for displays
Proceedings of the 9th workshop on Mobile computing systems and applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
A visibility control system for collaborative digital table
Personal and Ubiquitous Computing
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Web-based framework for spatiotemporal screen real estate management of interactive public displays
Proceedings of the 19th international conference on World wide web
Digital Signage: Software, Networks, Advertising, and Displays A Primer for Understanding the Business
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
FlashLight: optical communication between mobile phones and interactive tabletops
ACM International Conference on Interactive Tabletops and Surfaces
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scalable navigation support for crowds: personalized guidance via augmented signage
COSIT'11 Proceedings of the 10th international conference on Spatial information theory
Enabling concurrent dual views on common LCD screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A method for detecting watermarks in print using smart phone: finding no mark
Proceedings of the 5th Workshop on Mobile Video
Hi-index | 0.00 |
Public displays have become ubiquitous in many places regularly visited by large numbers of people (e.g., traffic hubs or malls). In addition to advertising they often provide information related to the location (e.g., time tables). However, individuals can have difficulties to find information relevant to them -- either due to information overload or lack of personalization. Multiplexing, as defined in information theory, can help to address this issue by increasing the number of available channels. We propose three methods for visual multiplexing, and report on a controlled lab-based comparison study. Our results indicate that visual multiplexing via mobile devices can be a feasible solution to provide personalized multimedia content on public displays, and that the three methods tested differ in terms of performance. We found that the content type shown has an impact on which method works best, and that self-reported workload differed according to content type and multiplexing method.