Tickertape: awareness in a single line
CHI 98 Cconference Summary on Human Factors in Computing Systems
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
The character, functions, and styles of instant messaging in the workplace
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Designing and deploying an information awareness interface
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Effects of instant messaging interruptions on computing tasks
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Queue - Instant Messaging
Broadcast Messaging: Messaging to the Masses
Queue - Instant Messaging
Supporting social worlds with the community bar
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Transient life: collecting and sharing personal information
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Privacy in the open: how attention mediates awareness and privacy in open-plan offices
Proceedings of the 2007 international ACM conference on Supporting group work
Messaging design and beyond: learning from a user study on holiday greeting messages
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
A study of interaction patterns and awareness design elements in a massively multiplayer online game
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Announcing activity: design and evaluation of an intentionally enriched awareness service
Human-Computer Interaction
Butler lies: awareness, deception and design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Artifact awareness through screen sharing for distributed groups
International Journal of Human-Computer Studies
Pêle-Mêle, une étude de la communication multi-échelles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Getting Places: Collaborative Predictions from Status
AmI '09 Proceedings of the European Conference on Ambient Intelligence
"Merolyn the phone": a study of Bluetooth naming practices
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Proceedings of Graphics Interface 2010
Twitter, sensors and UI: robust context modeling for interruption management
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
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Many instant messenger (IM) clients let a person specify the identifying name that appears in another person's contact list. We have noticed that many people add extra information to this name as a way to broadcast information to their contacts. Twelve IM contact lists comprising 444 individuals were monitored over three weeks to observe how these individuals used and altered their display names. Almost half of them changed their display names at varying frequencies, where the new information fell into seventeen different categories of communication supplied to others. Three themes encompass these categories: Identification ("who am I"?), Information About Self ("this is what is going on with me") and Broadcast Message ("I am directing information to the community"). The design implication is that systems supporting person to person casual interaction, such as IM, should explicitly include facilities that allow people to broadcast these types of information to their community of contacts.